Chris Kohler from Game Life recently was invited by Ubisoft to try out their upcoming game, Tom Clancy's Splinter Cell: Double Agent for the Wii, and from his point of view, the game sucks.
He does bring up the fact that the graphics are better than the PS2 version of the game. This may prove to be somewhat of a comfort to Nintendo fans who have been worrying about the graphics on the Wii.
Sadly, the controls, the part of the Wii where the console is supposed to excel in, disappointed. They were just too hard to control. It wasn't impossible, but it definitely wasn't a pleasure. The main reason of this may be because the Wii version of Splinter Cell was not built from the ground up, but was adapted from the Playstation 2 version of the game. He said,
"After spending a half an hour struggling to complete the first level of Double Agent on Wii, I went home, popped in the PS2 version, and blasted through it unscathed in minutes. I had all kinds of problems on one section in the Wii version, in which I had to shimmy down a pipe, break a guy's neck, then shimmy back up it to get to the next area. I tried it four times on Wii and couldn't do it at all; then nailed it using the PS2's simpler controls, no problem."
What the Splinter Cell series needs on the Wii is an exclusive game built for it. There should be a game built JUST for the Wii that takes advantage of the Wii control scheme, and then make a different game, maybe with a different name, for the PS3 and 360. This may be a peek into the future at how games are going to be if developers do not put the effort into making Wii games unique.